The High Inquisitors are I guess, but you don't really care to have a Goetic Master tagging along (at least I don't) in most combats, unless he is casting Flaming Arrows. Most of your casters seem not to be sacred. There are many, similar to spell schools in Dungeons & Dragons - Conjuration. LA, I really wouldn't bother with unaging. This is Dominions 5, a game I have been fascinated with for a while now. Since it seems like a waste not to use them, I've been taking the Celestial Gryphon and Baphomet, and giving them nature magic (both imprisoned). Now I'll happily include them with an army running around.īut then you get free bonus points with them in MA in astral and fire. In the past I only recruited Grandmasters for stuff like if I was getting ready to summon Harbingers or make some item. Haven't really played Marignon hard core in this Dom version yet, but a few games I screwed around with them, I will never play MA Marignon without taking the unaging blessing.īeing able to have grandmasters that don't start racking up afflictions almost as soon as you recruit them was so refreshing I'll never play them without this bless. The awake one probably needs improvement, maybe all of the 3, im new bare with meĪre you playing MA or LA Marignon? They are really very different, and not just concerning the "free" bless points. I like to take these pretenders because they fit roleplay, i wont take other pretenders. A Dragon Master, also known as a Dragon Lord, has a way with summoning lesser Dragons. Imprisoned Baphomet (Scales and minor blesses)īless effects: Minr fire resistance, Attack skill, Minor magic res, magic weapons, solar weapons, resilient, unaging, blood surge.ħ dominion, 2 order, 3 prductivity, 2 growth, 1 luck 1 magic. I would prefer some kind of defense for ranged attacks, but i dindt have the points for switness or barkskin etc.ģ. They have 2 attacks, 0 armour isnt that bad because of Luck, and with the 2x attack skill they probably get the first hit and the kill after that, bloodsurge kicks in. This turns my flagellants very good and cheap units. (maybe make it dormant to get unaging and some scales?)īless Effects: 2x Attack Skill, Luck, Resilient, Unaging, Bloodsurge. I tested this guy, expect for huge stacks of indies he can take anything out and provides OK blesses for flagellants, knight of chalice and most importtantly the sacred mages. It includes the following: A host of new spells, items, sites, heroes, mercenary groups, units and nations. I've tried to ensure that everything added fits with the base game in terms of tone and adherence to the existing material. I created 3 pretenders, would you be so nice to give me tips/thoughts on them?īless effects: Flaming weapons, 3x precision, switfness. This is a compilation mod designed to enhance and expand Dominions in a variety of ways.
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